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This talk is intended to dispel some common myths around player behavior and motivations to be disruptive in games and provide alternative theories as to the player motivations. The talk is comprised of learning from several of the companies involved in the FPA including: Blizzard Entertainment, Riot Games, Epic Games, Cold Furnace Studios, Intel, Ubisoft, and academic researchers.

INTENDED AUDIENCE

The intended audience is developers, researchers, community managers, and/or anyone else interested in player behavior and mitigating disruptive behaviors.

ATTENDEE TAKEAWAY

Attendees will leave with a better understanding of player behavior and motivations to be disruptive in games and be better equipped to determine which theories to ignore and which to embrace when determining next steps in prevention of disruptive behaviors in their games and/or communities.

 

The Summit is open to all Expo+ GDC pass holders.