Weszt Hart (Head of Player Dynamics, Riot Games) This session provides an introduction to the craft of Player Dynamics. The key takeaways include a high-level understanding of the nascent field of Player Dynamics, insight into how Riot Games is onboarding people into the craft, and just enough definitions, philosophies, and concepts to get you started!
Tülay Tetiker McNally (Sr Development Director, EA) The Inclusive Design Framework is a practice that many development teams across Electronic Arts use. It is intended to help guide developers to create inclusive player experiences that enable greater cultural and diverse representation in our games. We will discuss how teams work with ERG’s and share examples from games such as FIFA and The Sims, in order to inspire you to join the movement.